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Competition in Wireless Systems via Bayesian Interference Games

机译:通过贝叶斯干扰游戏在无线系统中的竞争

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摘要

We study competition between wireless devices with incomplete informationabout their opponents. We model such interactions as Bayesian interferencegames. Each wireless device selects a power profile over the entire availablebandwidth to maximize its data rate. Such competitive models representsituations in which several wireless devices share spectrum without any centralauthority or coordinated protocol. In contrast to games where devices have complete information about theiropponents, we consider scenarios where the devices are unaware of theinterference they cause to other devices. Such games, which are modeled asBayesian games, can exhibit significantly different equilibria. We firstconsider a simple scenario of simultaneous move games, where we show that theunique Bayes-Nash equilibrium is where both devices spread their power equallyacross the entire bandwidth. We then extend this model to a two-tiered spectrumsharing case where users act sequentially. Here one of the devices, called theprimary user, is the owner of the spectrum and it selects its power profilefirst. The second device (called the secondary user) then responds by choosinga power profile to maximize its Shannon capacity. In such sequential movegames, we show that there exist equilibria in which the primary user obtains ahigher data rate by using only a part of the bandwidth. In a repeated Bayesian interference game, we show the existence of reputationeffects: an informed primary user can bluff to prevent spectrum usage by asecondary user who suffers from lack of information about the channel gains.The resulting equilibrium can be highly inefficient, suggesting thatcompetitive spectrum sharing is highly suboptimal.
机译:我们研究具有不完整信息的无线设备之间的竞争者。我们将这种相互作用建模为贝叶斯干扰博弈。每个无线设备都会在整个可用带宽上选择电源配置文件,以最大化其数据速率。这样的竞争模型代表了其中几个无线设备在没有任何中央授权或协调协议的情况下共享频谱的情况。与设备具有有关其对手的完整信息的游戏相反,我们考虑的场景是设备不知道它们对其他设备的干扰。被建模为贝叶斯游戏的此类游戏可以表现出明显不同的均衡性。我们首先考虑一个同时移动游戏的简单场景,在该场景中,我们证明了独特的贝叶斯-纳什均衡是两个设备在整个带宽上平均分配功率的地方。然后,我们将此模型扩展到两层频谱共享的情况,在这种情况下,用户将按顺序执行操作。在这里,其中一个称为主要用户的设备是频谱的所有者,它首先选择其功率曲线。然后,第二个设备(称为辅助用户)通过选择电源配置文件来最大化其Shannon容量做出响应。在这样的顺序移动游戏中,我们表明存在一种平衡,在该平衡中,主要用户仅使用一部分带宽即可获得更高的数据速率。在重复的贝叶斯干扰博弈中,我们展示了声誉效应的存在:知情的主要用户可以虚张声势以防止缺乏信道增益信息的次要用户使用频谱,从而导致均衡效率非常低下,表明竞争性频谱共享是次优的。

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